![]() #ESL WOLFENSTEIN ENEMY TERRITORY DRIVER#R_depthbits defaults to 0, which is actually 24 bits default opengl driver setting. no need to tinker as no real change in texture quality or fps. R_texturebits defaults to 0, same as default opengl driver setting of 32 bits. you can check what your screen got setup as at any time with command /gfxinfo. btw if you change r_colorbits, r_texturebits or r_depthbits, which all relate to the initial setup of the screen for ET, to some wonky values the driver doesn't like.ET will override them but may change your display refresh rate to something undesirable. Change to 16 if you want ugly colors for zero fps improvement. R_colorbits defaults to 0, use desktop number of bits for color, which is normally 32. doesn't fix mouse lag due to vsync being used btw. It merely inserts a glfinish opengl call at end of every frame, which results in making sure mouse and keyboard input got their chance. R_finish defaults to 0, represented by menu item Sync every frame (my bad, not Finish every frame.) Anyway, it's not vsync when enabled (1). The ET menu item Finish every frame is not related to vsync at all, but instead adjusts r_finish cvar. Note there is no vsync option via ET menu. looks nicer but horrible mouse lag, floaty mouse control. However, turning on vsync (r_swapinterval 1) is not recommended, especially with non-gaming grade monitors, as the fps will clamp to your display refresh rate, 60hz for non gaming monitors. R_swapinterval defaults to 0 = no vsync = screen tearing effect when moving mouse/view. you would do this is you normally run your desktop in 60hz but want to play ET using the much better refresh rate, highly recommended. you can set it to whatever your screen supports in the resolution you have chosen, e.g. R_displayrefresh defaults to 0, which for this cvar means default to your desktop refresh rate. make it -2, very detailed and make sure your video driver doesn't have negative lodbias clamp turned on, which would clamp it to 0.not quite as detailed. R_lodbias is how detailed models are, default is 2, not that nice. best, least bluriness transitions with distance, is gl_linear_mipmap_linear, which is "tri-linear" when using the menu instead of console to adjust. R_texturemode default is gl_linear_mipmap_nearest. It prevents weird green and blue showing up in dark textures. It's still good visibility and looks more realistic, with the aeroplane spotlights on flughafen map actually lighting up the sky and striplights light up the runway. Minimize and maximize ET to overcome this each map during warmup. Only trouble is the game resets to internal (too bright) gamma at start of every map. The closest I got to the game looking like what it used to look like on the original graphics cards and crt monitors it was built for is: turn on nvidia controlled gamma and turn it down to 0.56 or so and in game r_intensity 1.5. The night scenes should look dark, but the lighting in the map should properly illuminate the scene. Truth is when things pop out too much or look too unrealistic (in whatever style of graphics) then it only serves to make it more confusing for our eyes/brain. Sometimes even r_ignorehwgamma 1, in a bid to "light up the models". Now better to turn off (0) for a slight improvement in texture quality.Ī lot of people muck about with higher r_mapoverbrightbits and r_gamma. When graphics cards had little memory this helped. R_ext_compressed_textures is 1 (on) by default. But there's a bug so you need to put them both to 16, together with r_picmip 0 to have nice sharp textures, much easier on the eyes than blurry ones. Should only need to be 1 and r_textureanisotropy 16. R_ext_texture_filter_anisotropic turns on opengl extension for anisotropic antialiasing. R_ext_gamma_control - absolutely useless, as it tries to make use of a 3dfx based opengl extension that no cards support today. I like to turn off (0) because it adds to the enemy gunfire flash, making it harder to aim, together with cg_muzzleflash 0, which at least stops your own gun flashing when firing. ![]() R_dynamiclight - controls what style additional lighting effects like gunfire and flame get. The most common solution for this is r_primitives 2. Global server configs v1.3 (latest league configs for servers) GamesTV (community-run website for watching ET live and on-demand) TrackBase server list (a more extensive list including non-ETPro servers) Below you will find everything you need to play ET in 2022.ĭownload ET 2.60b (includes the latest patch, a minimizer, PunkBuster, and an etkey)ĭownload ET: Legacy ("new" open source project with regular updates)ĮTPro public servers (a short list of active ones) If you are new to Enemy Territory or simply making a comeback, this tutorial is for you. ![]()
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